Thursday, June 24, 2010

Class Notes 6-24-10

Instructional models are used by the people who are designing the product

ADDIE is a high level framework - (not a model because it doesn't give you specifics)

Design languages - what we use to communicate across the design boundaries

Evaluation is the evaluation of the effectiveness of the product


There is a philosophy that the principles of instruction that are relevant regardless of what subject you are teaching.

The question is if there are high level principles of teaching

Example of math instruction
    At a high level the sequence is important (scope and sequence)
        At a lower level you need randomize or the instruction will be broken

Subject Matter Expert (SME)
    Usually overloaded with other responsibilities because they are the "expert"
    We need them but they are overloaded


Analyze
    Is training the answer
    Needs Analysis - learning outcomes
    Domain Analysis - breaking it apart
    Learner analysis

We sometimes don't evaluate due to - fear, pride, expense, time…

Sometimes we don't do a good enough job of ADD that we spend so much time going back and forth and until we are past due on the deadline and over budget the evaluate gets left behind
   
   
TED TALK - Tim Brown Creativity and play (president of IDEO)


    Playful activities are brought to pass by having possibilities
        Change the circles on the page into objects
   
    Self edit why we have ideas - focus too much on quality - just go for it and explore things
   
    Gave a creativity test before taking drugs and after and then have them work on a hard problem they are trying to work on -
        The drugs helped shock them out of the way that they were normally thinking
   
    Building - 50% of children's play time is spent doing constructive play time
   
    Thinking with you hands - low level prototypes
        Quickly having your thinking represented
   
Discussion

    Prototype = multiple low level designs
        In ID we tend to do only one and just let the client see more
   
    Our common conception is that it needs to be clean cut and boring - we need to incorporate the  idea of play into our ID
   
    Making instruction with a strong emotional tie will help the students remember it better - there is nothing wrong with having someone dislike your instruction
   
   

Our field doesn't exist before WW2

To the extent that you are ideological pure you will be less effective as a designer

University of Indiana - physics envy split of programs - IT vs Learning Science

Debates in the field about - learning theory vs Instructional theory vs instructional design systems

Instructional systems model is the whole process - Instructional design is about the design step only

KSA - knowledge skills and attitudes


The Elaboration Theory by Reigeluth - super interesting take the simple across the whole subject and move up with difficulty
    Breadth fist and not depth first
    Learn all the skills integrated together

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