Instructional models are used by the people who are designing the product
ADDIE is a high level framework - (not a model because it doesn't give you specifics)
Design languages - what we use to communicate across the design boundaries
Evaluation is the evaluation of the effectiveness of the product
There is a philosophy that the principles of instruction that are relevant regardless of what subject you are teaching.
The question is if there are high level principles of teaching
Example of math instruction
At a high level the sequence is important (scope and sequence)
At a lower level you need randomize or the instruction will be broken
Subject Matter Expert (SME)
Usually overloaded with other responsibilities because they are the "expert"
We need them but they are overloaded
Analyze
Is training the answer
Needs Analysis - learning outcomes
Domain Analysis - breaking it apart
Learner analysis
We sometimes don't evaluate due to - fear, pride, expense, time…
Sometimes we don't do a good enough job of ADD that we spend so much time going back and forth and until we are past due on the deadline and over budget the evaluate gets left behind
TED TALK - Tim Brown Creativity and play (president of IDEO)
Playful activities are brought to pass by having possibilities
Change the circles on the page into objects
Self edit why we have ideas - focus too much on quality - just go for it and explore things
Gave a creativity test before taking drugs and after and then have them work on a hard problem they are trying to work on -
The drugs helped shock them out of the way that they were normally thinking
Building - 50% of children's play time is spent doing constructive play time
Thinking with you hands - low level prototypes
Quickly having your thinking represented
Discussion
Prototype = multiple low level designs
In ID we tend to do only one and just let the client see more
Our common conception is that it needs to be clean cut and boring - we need to incorporate the idea of play into our ID
Making instruction with a strong emotional tie will help the students remember it better - there is nothing wrong with having someone dislike your instruction
Our field doesn't exist before WW2
To the extent that you are ideological pure you will be less effective as a designer
University of Indiana - physics envy split of programs - IT vs Learning Science
Debates in the field about - learning theory vs Instructional theory vs instructional design systems
Instructional systems model is the whole process - Instructional design is about the design step only
KSA - knowledge skills and attitudes
The Elaboration Theory by Reigeluth - super interesting take the simple across the whole subject and move up with difficulty
Breadth fist and not depth first
Learn all the skills integrated together
Thursday, June 24, 2010
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