Tuesday, June 29, 2010

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Class Notes 6-29-10

How the internet works - information theory

    Internet sends information in small parts called packets
   
        Packet - Header (contains error correction)
        Result - multiplies the big number by error number if it matches the result then it is ok
            If it does not come correctly it asks for a resend of the internet
        Body - basically a big number
       
       
        The idea of trying to detect errors and correct them is what makes the communication possible
       
        Communication is impossible with out the loop
       
The packaging of the information is truly important - the message needs to be important but if your packaging is bad it will never do any good.


When does feedback facilitate …

    Common sense can not tell us everything - this is why we have so much conflicting research
   
    Generalizability - how broadly generalizable are the findings
   
    Book - visible learning - a book on meta meta analysis
        On average we have 0.4 effect size for just putting a teacher in the room - we therefore need to judge studies based on that .4 effect size and how much it beats that.
       
        We need to have a higher standard to which we hold our research

Page 11 - what I highlighted
    p<.001 in statistics is the probability that it is by chance
   
    P values that we generally care about - .05, .01, .001
   

Jacob leading the discussion on the Mason & Bruning

    We can be emotionally swayed in our feedback to the students
       
        The computer sticks with the and does not make unnecessary adaptations - cleavage story..
       
    Time honored tradition in our field is to build taxonomies
   
    Certitude of correct response - High Low
        Low certitude 
   
    David - pg 7 Persistence of belief  even when data does not show it
        Pg 12 While no statistical data was collected…..
       
    There is no single type of feedback that is best for each situation - there is a way that we can narrow them down into subgroups
   
    Played Timez Attack - look for types of feedback
   
    Similar game tux command
   
TED TALK

Elizabeth Gilbert

    Fear of failure hinders creativity -
    Should we be afraid of accomplishing the things we want to accomplish in our lives
   
    Sometimes we get caught up our assumptions about types of people and careers
   
    How do you continue on through that fear
        Create a safe distance from your work and your life - the idea of a damon or a genius
            Takes you out of the responsibility 
       
    We need to work hard and hope for the moments of inspiration
        Show up for our part of the job!
       
   
Shute, Valerie (2008): Focus on Formative Feedback

    Error Flagging - showing where the error is - does not necessarily tell you what the problem is
   
    Hints/Cues / Prompts
   
    Informative tutoring - not just generic hints but hints that are based upon the errors that you made
   
   
    David - cognitive apprenticeship - thinking out loud and helping them come along and learn that thinking process
   
    If you reinforce / motivate a behavior with something when that is taken away then you risk the chance of them becoming disengaging due to the lack of the motivator
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Feedback - Highlights and Response to Readings

Providing Feedback in Computer Based Instruction - Mason & Bruning
   
    Mason & Bruning hit the nail on the head in the opening paragraph of this reading. They state:
   
         Among the most important outcomes of
        feedback are helping learners identify errors and become aware of
        misconceptions and to motivate further learning.
   
    It wasn’t surprising to me that later on in the article they seemed to come to the conclusion that learning was effected positively when a combination of verification and elaboration existed. Although there can be variations in the specific types of feedback given, the more feedback that is provided the more potential the to increase the effectiveness of the learning. Mason & Bruning point to two items of research which thought this to be true:
   
        Roper theorized that the increased amount of feedback information provided
        students with enhanced knowledge from which they could correct
        misunderstandings. All of these studies provide evidence for increased
        learning in response to CBI programs incorporating elaborated feedback.
        The research by Whyte et al. (1995) also showed that the
        greatest learning gains in response to CBI came with the highest (most
        elaborate) levels of feedback.
   
    In determining how much / what type of feedback to give the user of a CBI, the learner control method seems to be a reasonable solution. This would enable the user to "opt-in" or "opt-out" of feedback. The user could then only receive they feedback they find most useful and consequently the feedback they are most likely going to use.
   
    The research on when to give feedback was insightful. I agree with the reasoning to provide low ability learners with immediate feedback and delay feedback for higher level learners. However, I feel that more research needs to be done as to when and how to provide delayed feedback for higher level learners.
   
Brooks & Schraw: Performance Related Feedback - The Hallmark of Efficient Instruction


    This article seemed to state the obvious. Their claims about feedback seemed to be overly generalized to the point that I'm not sure they made much of a point. At one point the authors state: " In other words, best instruction provides learners with much more feedback than does conventional instruction." Much more? What is conventional?
   
    The authors write about feedback being necessary for our cognitive development. From what I gathered from a few seemingly disconnected statements, Brooks & Schraw seem to believe that feedback is the cognitive filter we use to make sense of the world around us.
   
    It was interesting to see that the section on "explicit suggestions about teaching". In this section were some very common teaching practices. I've never thought of these practices being effective because of the way that they provide feedback.


Pashler, Cepeda, & Wixted: When Does Feedback Facilitate Learning of Words and Facts?


    Near the fist of this writing the author states:
   
     "a number of recent reviews have argued that while providing full feedback (i.e., knowledge of what the correct response would have been on the previous trial) tends to improve performance during training, it often does so at the expense of later retention (Bjork, 1994; Rosenbaum, Carlson & Gilmore, 2000; Schmidt & Bjork, 1992)."
   
     I found this statement to be intriguing due to the previous papers read on the subject of feedback. In the other papers read, feedback was always (as far as I can recall) referred to as something that either had no effect on the learning process or positively affected it. I had a hard time interpreting their findings in relation to feedback negatively affecting retention. The overall conclusion of the study found that feedback was effective when the student didn't already know the correct answer. If the student could answer the question correctly they did not benefit from the feedback.

Shute, Valerie (2008): Focus on Formative Feedback

   
    I found the authors findings on motivation and feedback to be interesting. I found their connection to the uncertainty of the students performance to a lack of motivation. It also makes sense that if the students receive more formative feedback it will reduce the cognitive load. This could also have a positive effect on the motivation of the learner due to the fact that the learning experience could now be more manageable.
   
    Shute states:
        Motivation has been shown to be an important mediating factor in learners’ performance
        (Covington & Omelich, 1984), and feedback can be a powerful motivator
        when delivered in response to goal-driven efforts. Some researchers suggest
        that the learner’s goal orientation should be considered when designing instruction,
        particularly when feedback can encourage or discourage a learner’s effort
        (Dempsey et al. 1993).
   

I like the way that, in this context, formative feedback can be formative towards the learners goals and not solely based on whether they got the correct answer or not.

Thursday, June 24, 2010

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Class Notes 6-24-10

Instructional models are used by the people who are designing the product

ADDIE is a high level framework - (not a model because it doesn't give you specifics)

Design languages - what we use to communicate across the design boundaries

Evaluation is the evaluation of the effectiveness of the product


There is a philosophy that the principles of instruction that are relevant regardless of what subject you are teaching.

The question is if there are high level principles of teaching

Example of math instruction
    At a high level the sequence is important (scope and sequence)
        At a lower level you need randomize or the instruction will be broken

Subject Matter Expert (SME)
    Usually overloaded with other responsibilities because they are the "expert"
    We need them but they are overloaded


Analyze
    Is training the answer
    Needs Analysis - learning outcomes
    Domain Analysis - breaking it apart
    Learner analysis

We sometimes don't evaluate due to - fear, pride, expense, time…

Sometimes we don't do a good enough job of ADD that we spend so much time going back and forth and until we are past due on the deadline and over budget the evaluate gets left behind
   
   
TED TALK - Tim Brown Creativity and play (president of IDEO)


    Playful activities are brought to pass by having possibilities
        Change the circles on the page into objects
   
    Self edit why we have ideas - focus too much on quality - just go for it and explore things
   
    Gave a creativity test before taking drugs and after and then have them work on a hard problem they are trying to work on -
        The drugs helped shock them out of the way that they were normally thinking
   
    Building - 50% of children's play time is spent doing constructive play time
   
    Thinking with you hands - low level prototypes
        Quickly having your thinking represented
   
Discussion

    Prototype = multiple low level designs
        In ID we tend to do only one and just let the client see more
   
    Our common conception is that it needs to be clean cut and boring - we need to incorporate the  idea of play into our ID
   
    Making instruction with a strong emotional tie will help the students remember it better - there is nothing wrong with having someone dislike your instruction
   
   

Our field doesn't exist before WW2

To the extent that you are ideological pure you will be less effective as a designer

University of Indiana - physics envy split of programs - IT vs Learning Science

Debates in the field about - learning theory vs Instructional theory vs instructional design systems

Instructional systems model is the whole process - Instructional design is about the design step only

KSA - knowledge skills and attitudes


The Elaboration Theory by Reigeluth - super interesting take the simple across the whole subject and move up with difficulty
    Breadth fist and not depth first
    Learn all the skills integrated together
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System for Memorizing Information

An effective system to memorize information would include:

•    Randomization
•    Graphical representations of the information
•    Forced vocalization on the behalf of the learner
•    Levels of difficulty
•    Scaffolding of information (presentation of information that draws upon previous knowledge)
•    Redefining / restating information in the users own words
•    Contextual references of the information
•    Audio presentation of the information
•    Classification of similar information into one group
•    Learning activities that only last around 20 min
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ADDIE - What's the big deal?

Upon reading the overview of the ADDIE model given by Clark , it seems to me that ADDIE is simply a framework for a problem solving process.  There exist many different problem solving processes, for example the Engineering Design Process. ADDIE seems to take the general idea from several of these processes and group them under the labels of Analysis, Design, Development, Implement, and Evaluate. Although the acronym may have originated in 1975 by the Center for Educational Technology at Florida State University (Clark), the steps in the process do not seem to be unique to the Instructional Design field. Almost all problem solving models follow the same general steps outlined in ADDIE


Through the paper In Search of the Elusive ADDIE  Michael Molenda of the University of Indiana details his search for an original or authoritative definition of the ADDIE model. Despite his efforts, Molenda was not able to identify an authoritative definition of the ADDIE model. In order for the ADDIE model to hold more weight in the realm of problem solving models or as something unique to the field of Instructional Design, specific subsets of each of the steps in the process need to be identified. With these subsets in place there would be more direction in the process of the model. Without these subsets I agree with Molenda when he identifies ADDIE as more of a label than a process.


Some have used the ADDIE model as a basis for defining the domain of Instructional Design (Bichelmeyer). Although I am just becoming familiar with this domain, I believe that it would be shortsighted to say that Instructional Design can be defined by a single process used within the domain. Rather, Instructional Design should be defined by what it strives to accomplish. In short, Instructional Design strives to design instruction in such a way that effective learning occurs. Many of the problems associated with the “identity crisis” of Instructional Design could more effectively be addressed if a focus was placed on what is done within this domain rather than how it differs from other domains.

Tuesday, June 22, 2010

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Class Notes 6-22-10

Design - Goal oriented choices made under constraint
   
Learning takes place when the learner sends out probes into the environment, receives feedback and recognizes patterns.


Help Toward a new ethics….


Physics envy - aspirations to be scientific

Apologetics - look up - for people who believe or want to believe

IDT - is an ethical profession - we are here to help people learn

We are all a part of a field because we are all trying to help people

"mean (average)  time to help"  - this is the right metric for our success


Bloom

Conventional (1 to 35) vs tutoring (1 to 1)

The average student who is tutored scores better than 98% of the average student taught in a conventional  way

We are failing in helping our students achieve their true potential

New version
    Creating
    Evaluating
    Analysing
    Applying
    Understanding
    Remembering

-Remembering is underrated
   

-Music theory - rules of Bach - but no new Bach - there is an art and a science
We need the creativity and the rules combined in order to create the masterpiece

-We need to hold the center position of art and science

-Read Aeros impossibility theory - if more than one person get together and try to follow a set of rational decision making rules it is impossible to do… there has to be some compromise in order to make things happen

-The effectiveness of an instructional material is a combination of the instructional material and the learner